Aug 30, 2016

Pokémon Go Upcoming Feature Chatter; I can't tell if I'm interested.

So sometime last month this game called Pokémon Go was released into the wild and app stores blew up and Niantic managed to bring the global gaming community together to support each other while waiting for servers to stop burning.

I work in the city and so I had the joy of seeing the city map fill up with lures all throughout the workday. You always knew when something cool popped up because people would be standing in the same corner together, the suits and the jeans. And everyone would be making that same gesture on their phone like they've never used a touch screen before. Yeah, you know that gesture. Pokéball GO! GO! GO!

The one advantage of being in a rather ill-tempered area like the middle of DC is that you don't get as many people who stop or meander in the streets as they catch Pokémon. Folks familiar with the city know to step aside or risk getting to know what the wrong side of someone else's bed looks like.

I work in between two Pokéstops, which was pretty sweet. I say "was" because I admit I don't play much anymore. I've been level 22 for most of August. I fired up the app today because a friend had posted something about upcoming features. The map was a lot quieter. Perhaps everyone had finished using up their free lures. Maybe most folks just got a bit bored of it, like me.

There just isn't a good end game for me right now. No, I wasn't an avid Pokémon fan before this game launched. I didn't know much about Pokémon at all. The game has gotten me interested in learning a bit so I watch some of the episodes. I'm a gamer and I've always thought a game that got people moving would be cool. That guy that caught them all said he lost like 10 lbs doing it (and a whole lot of sleep).

But for someone like me who doesn't have the childhood dream of "being the very best" and "gotta catch'em all", the game lost its appeal very quickly. There just wasn't a good connection between catching Pokémon, throwing them in the meat grinder, feeding them as delicious candies to your other unwillingly cannibalistic Pokémon, catching more, training more, rinse, repeat. And then gym. And then get your most powerful Pokémon kicked out of said gym before you get around the block. It wasn't a particularly well thought out system. It wasn't created to handle the level of activity the game got. Half a dozen people standing around a gym swapping it back and forth for the equivalent of $0.10 got stale very quickly.

One night we were out in our car battling a nearby gym when we saw another car pull up. We went into stealth mode (read: we dropped down our seats and turned off our screens). Sure enough, it was a fellow Pokémon Go trainer. They fought the gym, assigned a Pokémon and then sped off. A short while later, their name appeared in another nearby Gym. So that was what you needed, at the time. To drive fast, be in a city with lots of gyms, and hope to get the maximum number of gyms before collecting your coins. $0.40? $0.50? I'm pretty sure their gas cost more than that.

Now it seems there's been a bit of chatter on Reddit by some code sleuths who say that it looks like trading and legendary Pokémon may be on the way. A Reddit user posted some interesting Pokémon Go code snippets like Trade_offer and activity_catch_legend_pokemon.

So my parents are going to Asian next month and I told them to get me some Farfetch'd. Since you know... they're region specific Pokémon

Code sleuthing in gaming has become quite a thing. There are a lot of gamers who enjoy digging into code and looking for the next tidbit. Call me cynical if you'd like, but if a (good) game developer really wanted to keep something quiet, they can and will. If users dig up little morsels of information it is generally because developers leave them there for us to find. So it all boils down to Niantic acknowledging the features that users have been asking for the most, features like trading and legendary Pokémon. They can just say they're working on it. But who hasn't heard that line a hundred times before? Instead, they say it by adding these new ids in and letting users find them. It seems more real. But I think it's healthy skepticism to realize this discovery is also engineered and make them look closer than they are. They've got warning signs for that, you know.

So the question is: when? I'm not quite ready to be hooked back in, especially if one of those upcoming features doesn't include more incentives to battle. Maybe give me a gym badge or something... Gym badges that level up for those gyms! I hope you caught that Niantic, because these tokens are so bland.


Aug 27, 2016

Oh, wow.

Wow. It has been so long since I posted here. Life spun on and on. I've changed jobs twice, moved twice, bought a place, found some new hobbies, started an Etsy store, and the list goes on. All the while I still game. I don't think I can ever stop gaming. I do wish I could have 30 hours a day. So many things to do, so many games to play and just so, so little time!

I'm very sorry that I haven't updated this in so many years. It's totally my fault. The worst part is I can't even promise now that I won't neglect this blog from time to time, for unknown lengths of time. But if you see this post, whoever you are, I'm happy you are here!

So what has happened in the last 4 (oh my gosh, wow) years? I still shout when I game, I guess that isn't going to change too quickly, but I really try. Truly, I do

As for what games I've been on, I spent a lot of time on Mincraft between 2012 and 2015. Much of it was on Feed the Best. My brother set up a super awesome server and we played together on that for many iterations. I always loved setting up biofuel, as inefficient as it was:

Biofuel engine Minecraft Feed the Beast

I spent hundreds of hours on Guild Wars 2. I was totally let down by Archage. I purchased a GTX 970 just so I could play Fallout 4 and ARK: Survival Evolved. I tried SWTOR for a little while (and broke the game for myself by making too much money). I've tried a variety of new games, AAA and indie. Frankly, there are just too many to list. Don't Starve, Dying Light, Darkout. FTL. Darkest Dungeon. Path of Exile. Too many to remember and list. These days I spend most of my time (what little time I have spare) on League of Legends and Entropia Universe.

I suppose the biggest change is I have changed my standard IGN. I floated around, being this skittle flavor and that skittle flavor. Eventually I got around to mango flavor and that stuck for a while. One surreal day, I found out "mangoskittle" was already taken. Outrageous! I tried "iMango" but to no avail. That was taken too. But I had my heart set on Mango and I was gonna have it! And so I turned it all around and here we are today. It's interesting to think about the power we have in the digital universe to create and recreate ourselves at our whim. I certainly couldn't go up to my neighbor downstairs and say, "Hey actually, I want to be called Rawonda from now on." But here, we can. A clean slate is a name change away. Not that I'm looking for clean slates...

Hello. I'm Ognami!

Aug 10, 2012

And that's why I always come back to Spiral Knights...

Last summer I chanced upon Spiral Knights, a F2P (I do love my F2Ps); a cute adventure-y, dungeon crawl-y game where you play a little knight, traveling ever lower towards :The Core!:

I played it constantly for months. The jist is that you slowly accumulate mist energy over time. You get approximately 100 a day. It takes 10 to travel each level down. The in game currency is crown, which is earned from looting as you explore and selling items to fellow knights.

The goal is always to accumulate enough crown to be able to stock up a back up supply of crystal energy (CE). CE is a trade-able form of energy, a second kind of currency. Like any F2P, there are real money packages available for those who don't find joy in farming endlessly for the perfect gear.

The thing I love about Spiral Knights is just how satisfyingly simplistic it is. Since I started they have implemented many new elements, including an extensive series of missions which you can complete in order to get a kick start on your gear.

And then you can start making your way towards slowly getting every bit of armor in the game: Spiral Knight Armors.

Not only can you get every bit of gear listed (armors, guns, bombs, swords...) There is also an extensive list of costume items. But wait, there's MORE!. You can also get up to three Unique Variants for every bit of gear. So basically, unless you want to chuck out $1000 bucks or so, it will literally take you forever to get half the gear that you aim to get.



In my eyes, the game is endless and a perfect pick up and put down kind of game. There are currently four bosses located in varying parts of the tiers. Each gate has three tiers, every tier offering a different selection of mobs and damage types to challenge you. Along the way, there are also little tidbits that you can choose to take or leave. There are also danger rooms, areas that are considerably more dangerous than the level it lives on. Take it if you want to risk dying. Should you die, you must pay energy to revive. The more you die, the more expensive it gets.

The right gear for the job is essential. A good hand on your shield is as well.

You can download the game straight off steam. Warning! This game contains a lot of cuteness. If you are not the cute, adventuring, dungeon crawling, gear grinding kind of person, you will likely consider this game "boring."

But there will be no other game out there where you can find a ghost cat wearing a monocle and a bow tie. Or a mustachioed jelly cube. Or an angry devilite who is rightfully pissed off that he just got told by his boss to come in on Sunday. Or a love puppy turret that, instead of spitting nasty fireballs of damage, kissed you with lots of healing hearts.

May 27, 2012

Diablo 3 : Holy shit I have to do this FOUR times?

So just about everyone I know who had grown up playing the crap out of D2 is now playing their own long-anticipated copy of D3. And feelings are 50/50. I will write this without putting too many potential spoilers but if you are really worried I suggest not reading it. Just pretend you liked the post.

So, after years and years of waiting, D3 finally rolled out last week. Diablo 3 was supposed to fill in the dungeon crawler gap in many of our game collections, a constant source of dungeon crawling satisfaction at our fingertips for the next decade of our lives ('sup D2). My copy arrived that evening and I immediately created my favorite class from D2: the barbarian. Along with my companion, a wizard nostalgic for the powers of the sorceress from D2, we began our adventures. We finished the game on Normal difficulty in two nights. But, I didn't want to judge too early, least I make myself look like an ass. So we carried on, through nightmare, and into hell difficulty. And last night I threw in the towel in disgust.


1. The difficulty scaling
I still cannot believe we waltzed through normal difficulty in two nights. That included fiddling around with the gem and crafting systems, making tea, and ranting about the game along the way. It was so unbelievably easy that I can count on one hand how many times I died if I excluded all the cheap deaths from fighting Belial (who didn't even have a chance in Nightmare difficulty because he's such a gimmicky fight). I can understand having an easy difficulty setting for those why may be new to a game like Diablo. But I have not heard a single person so far tell me normal was challenging to them in any way. Everyone flew through it, along with the storyline. For me, this significantly diminished the story. We moved on to Nightmare mode and my death rate multiplied ten-fold. It baffles the mind how they could curve the difficulty like this. And no amount of gear in Normal difficulty was going to save me. Thanks to some helpful friends, I was actually slowly kitted up to sustain the large difference in difficulty. And then we went to hell. I died more times in one fight with mini-bosses than I did in the entire first difficulty! The problem, as always, is gear. No gear that I have looted on my travels to this point could save me. Auction house to the rescue! It's either that, or run Act 1 in Hell over and over and over in hopes of better gear. Why is it this way? How is it so hard, in a game that is apparently completely gear dependent, to loot a single good chest armor so a barbarian that can sustain at least a few hits before toppling over? I have not even stepped foot into Inferno. But from what I have heard and seen, Inferno difficulty will be nearly impossible solo and disgustingly over the top even in a team.

2. This is my barb. There are many, many, many like it. But this one is mine. I guess.
At the base (without gear) every single character out there is exactly the same. Don't give me that crap about how-you-play-it. That's not what I am talking about. I'm referring to the sad fact that Blizzard took away our stats and our skill trees. Attempting to usher in a new era in dungeon crawling (I suppose?), they created a glorified MOBA character building system. As you level, you unlock skills and runes. You can choose 6 skills to use in total. There is no "leveling" these skills. Instead, you unlock runes that alter their functions. Beyond your :individual: choice in skills, your gear is all you have. The only difference between your barb and that stranger's barb, is gear. The feeling that you can build a character that's somewhat tailored to your own play style is pretty much out the window.

3. Elective mode
Why does this even exist? I went through normal and half of nightmare without knowing this mode existed, which only mattered to me because it allowed me to pick two skills from a skill set instead of being forced to pick one out of each, even the shitty skill sets. Why would anyone ever NOT want this flexibility? What was the purpose?!

4. Blue is the new yellow
I'm glad I was not alone in noticing this. The topic has surfaced on D3 forums that apparently magical (blue) items are now better than rares. For a game that is so dependent on gear, this confuses me. There's nothing more disappointing than spending that few seconds charging up your identifying powers only to find the same item type of similar level is three times worse than your current blue gear. I can understand if some gear would be worse, but it seems that almost all dropped yellow gear will be outclassed by a blue and it makes no sense.

5. Frozen Waller Vortex Jailer
Holy shit, hold on a second. Now I understand that as we get higher up in difficulty, bosses need to be tougher. But it genuinely looks like Blizzard just allows bosses to grab modifiers out of a bag randomly with no thought to potentially extreme combinations. This leads to an unfortunate number of insta-deaths where kiting doesn't even play a part. In Nightmare difficulty 90% of my deaths were pretty much cheap instakills where I get stuck in that one situation where there is no escape from the punishing damage. In hell I'm just getting the shit kicked out of me regardless of what I'm fighting.

6. I shouldn't have to use the AH to win this damn game
But I have to. The gear that drops is so pathetic that you just have to go to the AH. And, with Blizzard's stunning AH uptime record, when the AH goes down there's pretty much no hope of progressing. In fact, that's where I am at RIGHT NOW. The AH finally shut down after the flood of complaints about gold and items being eaten up by an obviously broken AH system. And, disturbingly, somewhere on the forums (which is currently filled with misery, disappointment and anger), Blizzard "clarified" that "obviously" the existence of the auction house will impact item drops world wide. Essentially, what others loot will affect you, whether you like it or not. The same item isn't meant to exist 1000s of times. But what if I don't want to use the auction house to win this damn game!?

7. The story is juvenile
The story felt uninteresting and overly dramatic when truly not a whole lot was going on. At many points I felt like I was playing D2 with some new graphics and names overlaid on top. It felt stale, they took way too many things from D2 and adopted them unimaginatively for D3. There was a ton of fluff content to buffer between the three bosses you actually get to fight. I felt nothing for any of the characters. Even what little love I might have felt in some remote corner of my heart for Cain wasn't enough to make me care about the story. The mini bosses were uninteresting and not intimidating at all. There was too much whining and not enough oh-shit. The story is very much PG and a lot of old faces resurface but never in any ways that drew much of a reaction for me. Bosses just felt like annoyances that stalked you through your adventures only to meet you at the end, get trampled faster than any other group of mini bosses that came before it, and never to be seen again because...

8. Bosses don't drop shit
Blizzard took away the one thing that got tons of people playing D2 over and over and over. They killed boss runs. From Blizzards mouth, boss runs are not meant to be repeated. They want us to "explore the world" and kill the mini bosses and unique mobs along the way for our gear. Instead, after your first run through killing bosses on Normal difficulty, they never drop well ever again. I have not looted a single rare from a boss since finishing Normal difficulty. Instead, to farm gear, I will be required to randomly pick acts to replay and hope for good drops from mini bosses that may or may not be there.

9. Melee take it up the ass
The entire point about me playing the barbarian class is that I have historically gone for tanky, up close and personal characters in almost every game I play. It is my preferred role. Yet, here I am, running away like a huge sissy because there is no gear out there that I have looted or seen on auction that will allow me to properly balance my vitality, resistances, and damage. The current damage level I deal (which I feel is reasonable and to lose more of it would be absurd, I'm a barbarian ffs) with my current gear doesn't come with any vitality or resistances. As a result, I take a brave barbaric leap into instant death.

10. Falling asleep while playing
With loot drops (one of my biggest reasons to even own D3) being generally atrocious and Hell mode taking one night per act instead of normal's one night for two acts, I'm actually falling asleep trying to hack my way into Inferno. The only thing holding me back is my gear. If I could just buy my gear, I could just skip over Hell and go into Inferno. I find that to be a huge issue and that going through anything between Normal to Inferno is just a cushion to pad the playable hours of the game without any real necessity according to D3 game mechanics. Sure, I need to level up to unlock the same skills every single barb unlocks, but I can do that farming any level.

11. Act 4 isn't an act, its a finale
Not much explanation needed there. The entire storyline already feels like a thrown together idea. Act 4 felt like the act they needed to add in, but they ran out of content and ideas so they just threw some random meaningless quests at you that almost resemble a some very sub par mmo quests, in order to pad the act so it could possibly pass as a full act before the final boss fights.

12. Game is insecure, AH is unstable, exploits aren't addressed
Blizzard is fighting pirating the good old fashioned way. Force players to log in to play. For a game that forces you to rely on their servers constantly, they are not handling the load well. Let's not go into the launch day fiasco. But even now, the lag is terrible, I'm rubber banding at the worst times and the amount of complaints piling up about AH failures, hacked accounts and game destroying exploits is just embarrassing for a company of Blizzards age, experience, and fan base.

13. Glorified gambling and an extremely expensive Horadric Cube
D3 introduced a crafting system which essentially acts like a sick money sink in order for players to loot items without having to get carpal tunnel. The money sink aspect is great. But the unclear value of crafting over looting isn't. To make it worse, the game introduced an auction house. The items crafted would need to be of such high quality in order to compete on the market that it simply isn't viable.
The gem crunching is extraordinarily expensive. But, since gems are the only remaining socket-able items in D3, if you wanted higher gems, you had to do it. Every level costs more and more, and requires some level of jewel crafting commodities. To turn three level 13 gems into one level 14 gem will cost you a cool 400,000 gold. This excludes all costs from level 1-13. The thing Blizzard did do to save us all, though, was allow players to pay to remove their gems from items. Just remember, if you're going to crunch the item anyway, don't pay to remove the gems, they pop out anyway.

I'm sure there are other points I have brought up over the week. But the tl:dr is this. We're still only a week and a half after lunch date and I am already disenchanted with the game and back to playing LoL. I'm heartbroken, to be honest. I looked forward to D3 to be a big brother to D2 but I find myself missing the days of D2, attributes, skill trees, rares, uniques and sets that actually made me jump for joy when they dropped.

May 7, 2012

Too Many Games

For a while now, we have been playing almost exclusively League of Legends as a group. Mostly on my own I have spent a considerable amount of time on Minecraft as well, and occasionally dabbling in a handful of other games (coughEntropiacough) just to occupy my time.

We are now comfortably in Q2 of the 2012 gaming season and I find myself in a rather alarming situation. I don't know which games to play.

Vindictus : There was always an opening on my list for an MMO that wasn't going to be a mind numbing grindfest where my character stands amongst fields of mobs casting lightning bolt over and over and over and over. Vindictus looks like it might actually be a winner. My experience with Nexon started with QuizQuiz which led me to one of my most memorable games, Shattered Galaxy. Sadly, the game lost the support it needed but I felt it truly had potential. That aside, Vindictus is actually a fun MMO with surprisingly engaging combat, a somewhat decent mission storyline (I've seen some very terrible mission stories in my time) and a pretty fun AFK activity. For those who know me, I often like to AFK play my games. Meaning I like games I can have running in the background that I don't have to interact with constantly. In Vindictus, I can sit myself on a boat and catch fish. I know it sounds pretty bland but it has totally won me over in contest for what game I will have running in the background all the time. When I'm not afking the game, I'm running a mission, landing smooth combos on enemies' heads and doing slow motion killing blows on bosses. There's something very satisfying about smashing heads in with large pillars...

D3 : We all know D3 is coming ( holy sh!t finally ). It's almost a no brainer, I'm going to get the game. If D3 has anything similar to the replay value I found in D2, I am going to be playing that game quite a bit. I remember playing D2 for entire afternoons at a time and I suspect D3 will be no different, if not worse.

Guild Wars 2 : I actually don't know a thing about Guild Wars 2. But, during some contemplation on what games are up and coming, this title was brought up as something expected for Q2/Q3 and there was a good bit of interest in the :customization: (you guys are so lame). I can almost see this as something I will end up attempting to play (if it's not subscription based) if everyone else in The Crew ends up getting sucked into.

Natural Selection 2 : I only recently saw Natural Selection in action. I have never played Half Life and was sadly never gifted it or given the game as part of some package or another. I have not played Natural Selection personally, but have found it engaging to watch. NS is a mod off of Half Life. However, NS2 intends to be standalone, a game on it's own. You can play in the closed beta now if you preorder the game for $35, which is reasonable. However, the game is multplayer and therefore pointless to dive into without a few friends. I am tempted to be the guinea pig, though, and purchase the game in its working state so I can get a feel for its potential.

Prototype/Prototype 2 : Prototype 2 is getting a bit of a voice in the back of my head. I remember playing Prototype briefly and remember enjoying the fluidity of the game, despite its repetition which resulted in my short attention span. Regardless, I need to keep to the tradition of buying and starting games I can never finish, and Prototype is a pretty good candidate to fill this role.

ME/ME2/ME3 : Fighting Prototype for game-to-be-left-unfinished-of-the-year is, of course, Mass Effect 3. Though I have heard it disappointed some, I have always heard the prequels were quality stuff and that it was senseless for me to own both ME and ME3 and haven't ever installed nor played them. I just have very limited attention span for single player games, I suppose.

Resident Evil 6 : Okay, so I only entered the Resident Evil scene in Resident Evil 5. But holy cow me and my zombie slaughtering co-op partner played the SH!T out of that thing. We logged countless hours on the game and it was more than worth the money. Frankly, any game that touts a co-op mode gets at least a bit of attention from me. Thankfully there is still several months before I have to worry about making time for RE6, but I can see myself still playing D3...

Mar 13, 2012

Shark Attack!

I has been a long while since I posted some content on this here blog about what has been on my gaming agenda. All personal life stuff aside, I've been hard at work on Minecraft amassing fame and fortune. Okay, so many not fame and fortune, but I do have a rather large protected region in my name on Exiled Gaming that I have been toying around with. On occasion, some friend have joined in. Still plenty of space to be occupied in the region though. I got this massive region for all of us, so get to it, chop chop!

I finally got around to making a clip of some of the construction:




The entire region was born from the badger idea. Though the badger still doesn't have some of the body I was hoping and planning to work on, at least the badger head is there. The interior lies behind the badger head.

The shark was my second idea for something to do with the large body of water that was part of my protected region. As it progressed, it turned into a large oval interior that I think will make a good arena for some good old fashion brawling. Now all I have to do is save enough money to purchase a stargate for the contestants waiting area.

When I'm not messing around in my region building death traps and animal heads, I have been running the server mall. Exiled Gaming has a functioning server mall that can hold up to approximately 250 player owned stores at max capacity. We're at about a third of that right now. Players rent their own shop space. And in my entire three months of running the place, I would say the biggest lesson I have learned is that people can't read. Not because they are illiterate, but because they are lazy and expect all the information to be handed to them.

No wonder so many people fall for fine print. If I made the rent at the mall increase by 10% every week, I wonder how many would notice?

Hmm....

PS: I may make a short clip of the server mall at some point. For now, enjoy the badger cave!

Jan 26, 2012

I have neglected you.

I want to apologize for being terrible at not posting on this blog. The truth is I have been engrossed in my own little private world lately, and have not given this blog the attention it deserves. I will make a proper post to it in the near future. Part of this will be to go over where I've been over the past month or so (coughminecraftcough), and the feeling that my return to Eve may very well be right around the corner.

I have had some great memories in Eve. Despite the drama and political bullshit that crept up on us, the truth is there are just some memories that I will remember very fondly for as long as my memory is in tact. There were some great players, many who have left since my joining Merciless., but they have all left me with some good memories.

Looking back on some videos and some killmails, I remember the joy and the adrenaline rush of a :good fight:. Not camping bullshit. Not bear raping. Proper, balls deep pvp. Regardless of who I am with or against, we all create these memories for ourselves and that is the beauty of it. I may not be FC material, but give me a good FC and I will follow them to death and beyond.

I know that, towards the end of our long spring to summer seasons last year, I was like fuel on the political fire. I was extremely devoted to the Merciless. vision to a point where I was even less resilient than the founder. Many who shared the vision had already left (correction: abandoned) and I was unwilling to put up with general bullshit. Behind the scenes, I was the bitching stone from all sides, trying to keep the morale of those most important to me high, failing often, and disappointed in my lack of impact on the same people who impacted me.

There was no way I would not burn out. The game itself did not burn me out. The people did. The disappointments, the leavers, the quitters, the backstabbers. The quitters cut into me the most, the people who shared visions with you who would turn and walk away. Listening to badmouthing and holding my tongue, knowing both sides of the story, knowing more than I should at times, I guess. It was a hard position to be in and my own value to the alliance disintegrated. I felt powerless to hold people together and felt that my presense or absence would have no difference.

So, when the only person I felt I could help was preparing to depart, I did as well. There was nothing left that I could do, my mind was melted and I felt a stranger to most of the alliance.

There is more to be said, but none of it worth saying now. The only thing that matters is it has been over four months since I said I was leaving. Some things have changed, some have stayed the same. The one thing that has stayed the same is how proud I feel every time I watch videos such as the one below (I did not make this one, credit to that goes to Daypitoum, thank you! 07).



 This has been a rolling, ranting, dramatic post, but it only scratches the surface of how I felt most of the time.

tl;dr

Eve, I think I almost miss you. Merciless. I definitely miss you. Garst, get a working internets prz. Give me a good fight, I'll give you my laserz. Or projectiles. Or missiles...